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Deadlock Cheats and Hacks Explained: Aimbot, ESP, Soul Aim and the Frog Curse
Deadlock cheats and hacks are third-party programs that read the game's memory to aim for you or to show you things your camera can't. In Valve's six-versus-six hero shooter, that means more than snapping to heads. Souls are the currency, so a Deadlock aimbot that can hit soul orbs matters about as much as one that can hit a Haze across the lane.
Below, we go through how aimbot, ESP and wallhack features behave in a Deadlock lane and why none of them are console commands or the Cheat Death item. After that come the auto parry and script users you'll run into, and what Valve's frog-and-ban system does when it catches one. The game is still in an invite-only beta, so details shift with every patch.
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Deadlock Cheats vs Console Commands, Sandbox Tools and the Cheat Death Item
A lot of people searching for Deadlock cheats actually want cheat commands, the built-in console kind. Deadlock's developer console opens with F7 once you switch on the Dev command console option in settings, and typing sv_cheats true in a custom lobby unlocks commands such as these:
- kingme: 1.2 million souls and every ability leveled up
- citadel_allow_purchasing_anywhere: buy items anywhere on the map, not just at a shop
- citadel_enable_fast_cooldowns: every ability on a 2-second cooldown
- citadel_enable_no_hero_death: your health never drops below 1
Those commands only work where Valve expects testing: the Hideout, Sandbox, Explore NYC and custom games with cheats enabled. The Deadlock wiki is blunt about it: commands that need cheats won't work in standard multiplayer matches.
Then there's Cheat Death, which pulls in a surprising share of these searches. It's a Tier 4 Vitality item that costs 6,400 souls. When you'd take lethal damage, the base version makes you death immune for 4.5 seconds and strips non-stun debuffs, but you deal 60% less damage and receive 60% less healing while it runs.
Third-party cheats are a different animal. They run alongside the game in real matchmaking, where console cheats are switched off.
Deadlock Aimbot: Bones, FOV, Silent Aim and Magic Bullet

Hold the aim key and a Deadlock aimbot reads hero positions from memory and pulls your aim to a chosen bone. Bone choice matters more here than in most shooters. Headshots deal a base 1.65 times bullet damage, but Graves and Deadman Danny can't land critical hits at all, and Paige's headshots trigger item effects without the bonus damage, so for those three a head lock buys little over a chest lock.
FOV sets how far from your crosshair the aimbot looks for a target. A small circle keeps it on heroes you're already roughly facing, which reads far more naturally than a 120-degree whip onto a Vindicta using Flight above the lane. A visibility check stops it from locking onto heroes behind walls, and a show-target marker tells you who it picked before you fire.
Memory aim rotates your actual camera, so your screen shows exactly where you're shooting. Silent aim, the other common mode, leaves the camera roughly where it was and bends the shot toward the target, which hides the snap on your own screen but can look odd to anyone watching your bullets land.
Magic bullet is the most aggressive option on the list. In most cheat menus, the term means shots register on a target even when the bullet's path shouldn't connect. That makes it the option most likely to draw reports, since damage from an angle nobody could see is exactly what gets clipped and posted.
Aiming at Souls: Last Hits, Denies and Why Soul Aim Matters More Than Headshots
When a trooper dies, it drops two soul orbs, each worth half its bounty. The ground orb can't be denied. The floating orb is the contested half: it spawns dark, lights up a moment later, and from then a single bullet claims it, with the shot refunded.
Your team's orbs show green and enemy orbs show orange. Hitting an orange orb denies those souls and gives them to you and nearby allies. Allies get a grace window of roughly 80 milliseconds to confirm their own orb. If nobody shoots it, it pops after about a second and goes to nearby allies, or disappears if none are close.

Melee last hits work differently. Kill a trooper with a melee attack and only the ground orb drops, while you receive the rest instantly, so a melee last hit can't be denied. A few abilities, including Shiv's Serrated Knives and Lady Geist's Malice, can also confirm or deny orbs.
That's why soul aim exists. An aim-at-souls option treats lit orbs as targets, so the aimbot snaps to each one as it lights and confirms or denies it. Miss a headshot and you lose one trade. Miss orbs every wave and the enemy laner can end up a full 800-soul item ahead of you without winning a single fight.
FOV decides how much of that it does, and the souls options go further. A tight circle only takes orbs you're already facing, which is how a good laner last hits anyway. Souls silent aim claims orbs without moving your camera, and auto-kill soul fires at lit orbs by itself inside a set distance, with a timing offset in milliseconds. That last one looks the most wrong on a replay, because orbs pop the instant they light while the player is looking somewhere else.
Deadlock ESP and Wallhack: Health, Levels, Skeletons and Ability Upgrades

Most players treat ESP and a Deadlock wallhack as the same thing, because Deadlock ESP draws its information over enemy heroes straight through walls. Here's what each readout is for:
- Box and skeleton: where a hero is and which way they're facing
- Name, distance and health: whether that Haze waiting behind a corner is worth chasing or just bait
- Enemy level: who's ahead on boons before you take a fight
- Ability upgrade levels: how far each enemy has upgraded each ability
- Inventory: which items each enemy has bought, including a Cheat Death you'd otherwise discover halfway through a kill
- Soul ESP: orbs and dropped souls past your line of sight
Levels and upgrades matter more in Deadlock than in most shooters. Heroes earn boons as their soul total climbs, and each upgrade changes what an ability does. Seeing that an Abrams hasn't upgraded Shoulder Charge yet, or that an enemy has already maxed the ability that killed you last time, tells you when to commit and when to back off before anything is cast. A 2D radar covers the same ground from a corner of the screen, with each enemy's view direction drawn in, which helps when the Bell Tower or Midboss pulls a fight out of your camera's view.
Auto Parry, Scripts and the Other Deadlock Hacks You'll Run Into
Of the cheats that only make sense in Deadlock, auto parry is the one people ask about most. Every hero has a parry, bound to F by default, that catches melee attacks during the first 0.75 seconds of a one-second animation. Land it and the attacker is stunned for 2.75 seconds and takes 25% more damage, but a whiff puts parry on a 4.5-second cooldown.
An auto parry script watches for incoming melee and presses parry inside that window for you. It's easy to spot because it never guesses. Someone who parries every heavy melee, including swings from behind and from heroes they never turned to look at, and never eats a cooldown from a bad read, gets noticed fast.
Scripts and macros cover the rest of the Deadlock hacks you'll see: chained ability combos and other inputs fired on a timer instead of by your hands. Steam's Subscriber Agreement gives these their own clause, 4.C, which bans scripts, bots, macros and other non-human-controlled systems alongside the cheating rules in 4.B.
Movement and timing helpers sit in the same bucket. Current menus carry toggles for bunny hop, perfect dash-jump timing and perfect active reload, plus alerts when a boss objective is under attack. Each saves a few inputs, and each shows up as unnaturally consistent timing over a full match.
Using Cheats on the New Map: Lanes, Bell Tower, Midboss and Ranked
The City Never Sleeps update on September 29, 2026 remade the map around real New York neighborhoods. There are still three lanes, now called Broadway, Greenwich and York, with districts such as Chinatown, the Theater and the Plaza between them. Neutral camps were replaced by Haunts.
The new objectives reward information more than aim. The Bell Tower in Chinatown holds a concentrated soul hotspot at the top, but collecting it rings the bell across the whole map and tells both teams where you are. Sunken Plaza fades outside sound and drains stamina the deeper you go, and ESP fills in exactly the audio you lose down there.
Midboss sits underground in the central sewers. The team that kills it gets at least 3,000 souls, growing as the match goes on, plus two permanent buffs per player. It also drops a Rejuvenator crystal that either team can take with a heavy melee for revive credits. Aimbot won't land that melee, but ESP shows who's already dropping into the pit while you finish the boss.
Ranked came back on July 30, 2026, running from Initiate up to Eternus, with an unranked Standard mode beside it. Each of the six heroes rolling out with this update needs 15 Standard wins before it becomes eligible in Ranked. In Ranked, those soul swings and Midboss fights move an actual rank, which is where soul aim and ESP matter most.
Deadlock Anti-Cheat: The Frog Curse, Player Reports and What "Undetected" Means
Valve added Deadlock's first cheat detection in a September 26, 2024 update. When it flags a player mid-match, the opposing team chooses between banning the cheater immediately, which ends the match, and turning them into a frog for the rest of the game with a ban afterward. Valve's patch note says a match ended this way won't count for the other players, and PC Gamer and Destructoid reported the same for games that go on with a frog.
That frog-and-ban flow, plus a few one-line patch notes, is about all Valve has said in public. The City Never Sleeps notes listed "Improved anti-cheat" with no explanation. Whether VAC is involved is still unconfirmed, and nothing public points to a kernel-level driver.
Player reports run alongside detection, and since the City Never Sleeps update you get a notification when action is taken on a player you reported.
On a store page, "undetected" means no detections are known for the current build today and it's kept updated after Deadlock patches. That status can change after any update. Here's what we do on our side:
- A status label on the store page that switches to Updating while a patch is being handled
- Updates after Deadlock patches so the build keeps matching the current game version
- HWID-locked keys tied to a single PC
- Support when the build won't load or stops working after an update
Free Deadlock Cheats, GitHub Projects and Forum Downloads
Free Deadlock cheats exist, mostly as open-source projects on GitHub and posts on cheat forums.
The trouble is that public code is public for everyone, including the people building detection. When a whole community runs the same open-source Deadlock hack, its behavior is easy to study, and the frog vote doesn't care whether you paid for the cheat. Public offsets also break with every patch, and Deadlock patches often.
Prebuilt downloads are the bigger worry. An .exe from a forum thread or a video description can carry a stealer aimed at your Steam session. With access to Deadlock still running through invites, losing that account costs more than a reinstall.
Getting Deadlock Hacks Running

Here's what the build we carry includes:
- Aimbot with memory and silent aim modes, an aim key, bone selection, target lock, smoothing, a visibility check, FOV and show target
- Magic bullet, a souls aimbot, souls silent aim and auto-kill soul with a timing offset
- Deadlock ESP with boxes, skeletons, names, distance, health, enemy level, inventory and ability upgrade levels
- Soul ESP for orbs and dropped souls, plus jungle neutral ESP
- A 2D radar, recoil compensation and a boss attack alert
- Bunny hop, perfect dash-jump and perfect active reload
- Config save and load
It runs on Windows 10 and 11 with Intel or AMD CPUs. Check the current status and plans on our Deadlock cheats store page before you buy.
Play other hero shooters too? Our Marvel Rivals cheats and hacks cover another third-person hero shooter, and our Overwatch 2 hacks and cheats cover Blizzard's take on the genre.
Deadlock Cheats FAQ
Can you cheat in Deadlock?
Yes, in two different ways. Console commands like kingme work in the Hideout and Sandbox, and in custom lobbies after sv_cheats true, but not in standard matches. Third-party cheats such as aimbots and ESP do run in real matches, and Valve bans accounts its detection catches using them.
Is there aimbot in Deadlock?
Deadlock has no built-in aimbot, so any auto aim you run into comes from third-party Deadlock aimbots. They pull your crosshair to a chosen bone inside an FOV circle while an aim key is held. Some also shoot soul orbs, securing your team's souls and denying the enemy's.
Is there a parry cheat in Deadlock?
Yes, auto parry cheats exist. They watch for incoming melee and press parry inside the 0.75-second window for you, so attackers keep eating a 2.75-second stun. A parry record with no misses is hard to explain, though, and players do report it.
How do I enable cheats in Deadlock?
Turn on the Dev command console option in settings and press F7 to open the console. Then start a custom lobby and type sv_cheats true, which unlocks cheat commands like kingme or citadel_enable_fast_cooldowns. The Hideout, Sandbox and Explore NYC modes accept them too. None of them work in standard matchmaking.
Does Deadlock have an anti-cheat?
Yes. Valve added cheat detection on September 26, 2024, describing that first version as conservative while a more extensive v2 was in the works. Public detail has stayed thin since then: the September 29, 2026 update mentioned "Improved anti-cheat" in a single line.
Do Deadlock cheaters get banned?
Yes. A flagged player is banned either on the spot or after the match, depending on what the opposing team picks. Steam's Subscriber Agreement also lets Valve close accounts after automated detection or human review without notice. No official ban-wave figures exist, so ban counts quoted online don't come from Valve.
What happens when you get turned into a frog in Deadlock?
Your hero spends the rest of the match as a slow, hopping frog that can't fight back, and the account is banned once the game is over. The alternative is an instant ban that ends the match on the spot. Per Valve's patch note, a match ended that way doesn't count for the other players, and PC Gamer reported that frog games don't count either.
Are wallhacks detectable in Deadlock?
They can be. Deadlock ESP doesn't touch your aim, so it gives detection less to see than an aimbot, but players notice a crosshair that tracks heroes through walls and report it. Any build can be detected after an update, so "undetected" only describes its status today.
Is Cheat Death a cheat in Deadlock?
No. Cheat Death is an ordinary Tier 4 Vitality item you buy for 6,400 souls. The base version keeps you alive for 4.5 seconds after a hit that should have killed you, and every version has a 90-second cooldown. The name is the only thing it shares with cheats.
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